NEWS

UPDATE

Ver. 1.0.10 Update Notes

Thank you for playing TRIBE NINE.
Ver. 1.0.10 has been released.

Ver. 1.0.10 features a variety of updates, as well as the addition of ★3 Character Kazuki Aoyama and adjustments to battles.









Updated Contents

Adjustments have been made to portions of Story Challenge Ch. 0 and Story Challenge Ch. 1.

・A portion of the dialogue in the Story XB for Story Challenge Ch. 0 has been shortened.
・A portion of the story for Story Challenge Ch. 1 has been shortened.

For Endrone, which appears in the Story Challenge and Fractal Vice, attack patterns have been increased.

*These adjustments will not impact the Endrone that appears in Minato City as a Ferocious Enemy.

A button has been added so that Daily Challenges can be accepted and Delivery Requests can be handled without going to Happy Worker directly.

A “Happy Worker” button has been added at the top where menu options are displayed as well as on the Menu screen.


A button for “Delivery Requests” has been added to the Menu screen.

The following functions have been implemented for dialogues in the story.

A “Skip Button” is available to fast forward through dialogues in the story.

Autoplay speed has been improved for dialogues in the story.

A “Skip Button” now allows for fast forwarding through NINE messages.

Parameters lowered for enemies that appear at the beginning of Story Challenge Ch. 1 and block the way on the map.







Added new character “Kazuki Aoyama”.

Players can obtain the ★3 character, Kazuki Aoyama, through Event Synchro: Character “Azure Streak”.



New Event Synchro is available.

Event Synchro: Character “Azure Streak”

Event Synchro: Tension Card “Precious Memories”







Shop items found at the in-game shops “Patimate” and “Card Station Ω” have been updated.

Card Station Ω

The ★3 Tension Card “Things To Hold On To” has been added to the Enigmatic Fragment Exchange.

*Content on effects seen at “Card Station Ω” are for cards at “Lv 1 / Ascension Stage I”.

Patimate

Exclusive skins for Kazuki Aoyama have been added to the Fashion Ticket Exchange.

*For this update, the aforementioned skins will be not be added to “Wonder Boxes”.







The following Events / Campaigns are available.

Ferocious Enemy Takedown

Side Story “Lux-Phantasma”

*Side Story “Lux-Phantasma” will be available starting from 03/19/2025 22:00:00 GMT-8.

Campaign: Buffed Characters

Trial Character “Azure Streak”

Login Bonus “Synchronicity”







Adjusted Tension Consumption for Tension Cards.

With a few exceptions, the majority of Tension Cards will no longer feature Tension Consumption.

*Due to the number of Tension Cards that have been adjusted, the details for this update will not list these changes. Thank you for your understanding.

A “Sort / Filter” screen has been added to the Edit screen for Tension Cards and the Tension Card screen to allow for Tension Cards to be arranged.

“Synergy Effect” has been added as a condition for filtering Tension Cards displayed on the Tension Card and Tension Card Edit screens.

An icon for Synergy Effect is now displayed on the Tension Card effects found on the Edit screen.

Adjustments have been made to the Synergy Effect noted in Tension Card effect details.

For battles that are tied to progressing the story, an option has been added for “Restart with lower difficulty” when restarting a battle.

After selecting “restart with lower difficulty”, the party members in the battle will be enhanced.

*The “Restart” option found on the Pause screen during a battle will not enhance party members.







Adjustments have been made to the processing speed for games and other aspects related to Story XB.

The order of Verity Orbs displayed during a Story XB has been adjusted.

The display for the Edit screen for some XB contents has been adjusted.

Processing speed was increased to enhance the experience of playing XB.

The display time for some effects has been shortened.

The difficulty of Story XB has been adjusted.







The following adjustments have been made related to enemy encounters.

Adjusted the initial battle statuses when players attack an enemy while being detected.

When attacking an enemy while being detected, the battle will begin with the following statuses.
・Should other enemies be around, the surrounding enemies will be drawn into the brawl.
・The player’s initial Tension Phase will be set at 2.


Shortened the timing for players to perform movements and attacks after TAKE DOWNs.

It is now possible to adjust difficulty when challenging Rifts and Bosses.

The difficulty that can be selected will be adjusted according to the number of Full Marks Stickers obtained.

*Rewards will be given based on the selected difficulty.

Life Data has been added to the Rewards obtained in Boss Battles.

The Drop Rate for “Tier 8” Compatible Monsters in Fractal Vices has been increased.

In some areas of the cities, the visibility of objects has been adjusted.

An adjustment was made so that characters not in the party will also recover HP when the party recovers HP at a Respite Unit / D2 Clinic.







Added a Frame Rate option in Display Settings of the mobile version.

Players may set the Frame Rate to 60 after the update when playing on the mobile version.

*This setting may cause your device to overheat and overload, and you may not be able to continue the game as usual. Please refrain from using this setting if an issue occurs.

The default setting for “Compatible Monster Obtain Effects” has been changed to “Detailed”.







Resolved issues related to characters
・For Tsuki Iroha’s Transcension “Loss of Memory”, only 1 stack of [Loss of Memory] is gained regardless of the number of hits.
・On the Status Details screen found when pausing a battle, Tsuki Iroha’s Transcension effect “Loss of Memory” will not reflect the increased Ultimate Skill DMG Multiplier.
 ・We apologize for any inconvenience caused by this issue related to Tsuki Iroha’s “Loss of Memory” and are issuing Enigma Entity x120 as compensation. Please claim the items from in-game Mail.
・A discrepancy was found between the actual effect and the description of Miu Jujo’s “Perfume Penetration”.
 ・We apologize for any inconvenience caused by this issue and are issuing Enigma Entity x120 as compensation. Please claim the items from in-game Mail.
・For this character’s Passive Skill Expansion 2, allies’ Tension Gauge will recharge even when Eiji Todoroki receives any stacks other than [Euphoria].
 ・We apologize for any inconvenience caused by this issue and are issuing Enigma Entity x120 as compensation. Please claim the items from in-game Mail.

Fixes for Issues Related to Tension Cards
・When granted Shield to player characters through the effect of the Tension Card “Ejection”, the effect may not occur at the correct time and consume Tension.
・Some Tension Cards that include the effect condition, “when taking damage”, may not activate when taking self-damage or damage from anything other than an enemy.
・For the Tension Card “Thrill”, when taking self-damage or damage that was transferred, the effect’s activation or the notification for said activation may not trigger correctly.
・When the Tension Card “Breakthrough” is active, its activation may not display.
・When party includes certain Tension Cards , their effects may display at incorrect times upon fulfilling certain conditions.
・When the Tension Card “Fist of Atonement” is active, the effect of “Fist of Atonement” may be removed from a character that is targeted by an enemy with [Attention] or [Hegemony].
・The effect of the Tension Card “Thrill” may only activate once during a battle.
・For the effects of Tension Cards “Unyielding Negotiation Skill” and “Tearing Flash”, some of the descriptions at certain levels may have differed from the actual values.
・The text for the Synergy Effect [Limit Point] may display incorrect content.
We apologize for any inconvenience caused by issues related to Tension Cards and are issuing Enigma Entity x120 as compensation. Please claim the items from in-game Mail.

The following issues were resolved
・While progressing through some parts of the Story, characters may display incorrect expressions.
・Certain cutscenes during an XB match may not display correctly.
・In the Story XB for Story Challenge Ch. 2, when certain characters are at-bat, some effective responses may show up incorrectly.
・On the Results screen for Rank Matches, Rank Points may display as 0 upon reaching Extreme Rank.
・After skipping a visual effect, the game may not display correctly when switching to the next batter.
・On certain screens, the status details of Compatible Monsters may appear different from expected.
・When performing certain actions while characters are knocked out, an error may occur that returns the player to the Title Screen.
・When being directed to “Tension Card” via Support Contract Missions that are related to raising Tension Card levels, it may not be possible to press the “Story” button.
・When the date updates while the Event screen is open, content within the Event screen may not display correctly.
・From Options in the Title Screen, after switching to languages other than Japanese, an error may occur when logging into the game.
・Another city name may be shown for the city most recently reached.
・When checking character details from Details > Featured Content and pressing the magnifying glass icon, the statuses of Pick Up characters may not display correctly.
・When the level of guest characters is higher than the player’s current maximum level, the maximum level of guest characters may display incorrectly.
・Unable to operate the game as expected when using the gamepad (controller).
・When using the gamepad (controller) for the Steam version of the game, unable to close the screen displaying character buff details despite pressing the button as indicated in the guide.
・Unable to perform an action as shown in the guide when using the gamepad (controller).
・The completion status of missions may not be reflected immediately after unlocking content related to Zero Sensei.
・When a battle is paused and the Status Details screen is shown, the values of various DMG Multipliers may be displayed as slightly less than the actual values.
・When opening NINE at certain locations, selected characters in the party may move incorrectly.
・When selecting “Skip Intro”, the game may start from an incorrect location, and the game may not be able to progress.
・Enemies may continue to move when the Notice screen is open.
・When using a gamepad (controller) for the mobile version of the game, an error may occur when selecting the Verity-Orb-related challenges from the map.
・When solving a puzzle, when tapping/clicking on a panel where a puzzle is displayed at a specific time, the puzzle screen may not display correctly.
・When using a gamepad (controller) for the mobile version of the game, players may not be able to perform the “Confirm” action when pressing A.
・Under certain conditions, an unexpected visual may be displayed when closing an error message that takes you back to the Title Screen.
・Depending on the character being operated, some objects that can be destroyed in a challenge may not be hit when attacking.
・After using a First-Aid Item that is effective for a certain number of battles, the effect duration of the item may be consumed upon winning a trial battle.
・When performing actions while using the First-Aid Item, “PAR”, an error may occur that returns the player to the Title Screen.
・Brave Diver and Solitaire may lock-on to characters other than the one being operated as a target to attack.
・The effect values of certain Tension Cards may be displayed slightly differently from the actual values.
・For Party 2 onwards, if a party is deployed while the initial party remains unedited, an error may occur when trying to perform Search ID, view Following, or confirm Delivery Requests.
・When equipping Yutaka Gotanda’s skin “Agastus Gear”, the color of the gear used may not display correctly when executing his Ultimate Skill in a battle.
・In the English version of the game, the location name “Minato Primary School Site” was mistranslated.
・If a character is at the maximum level, or if enemies are 5 levels or more below characters, and no experience is rewarded after the battle, the Friendship Level of characters in the party may not increase.
・In Character Archive, when attempting to Rank UP or level up Potentials, the game may not be able to progress when certain conditions are fulfilled.
・If a player was playing on multiple devices and they exited the game after touching Wipeout History and recovering their HP, they may not be able to log into the game on their original device under certain conditions.
・In Character Archive, the displayed height of “Santaro Mita” is different from his actual height.
・In certain areas, there may be a discrepancy between the enemies you encounter on the map and the enemies that appear in the battle.
・When combining items on the Edit screen before challenging a Boss / Fractal Vice or when accessing the Edit screen from the Defeat screen, an issue may occur, returning players to the Title Screen.
・When using a gamepad (controller), the operation guide for “Exchange” may not display in Antenna Shop “Parabola” and Patimate.
・When combining items from “Source”, the number of items owned may not display correctly.
・In certain areas, there may be a discrepancy between the background of the area the characters are at and the background displayed in battle.
・When using the gamepad (controller) for the Steam version of the game, when switching to other screens from the Menu screen, the sound effect may not be played correctly.
・In the Delivery Request screen, unexpected actions may be executed.
・The visual effects related to introducing new character features may not display correctly.
・When using the gamepad (controller) for the Steam version of the game, the Select Region / Language screen may not display correctly.
・In Zero Sensei, the sound effect for increasing City Progress may be played at an incorrect time.
・In the Traditional Chinese and Simplified Chinese versions of the game, for Tsuki Iroha’s Potential, the effect description of Passive Skill Expansion 2 is mistranslated.
・The 3rd stage Break description of Q’s Subtle Swing is incorrect:
 Incorrect: Successful Perfect Evasion 1 / Successful Deflect 1
 Correct: Successful Perfect Evasion 1 Stacks / Successful Deflect 1 Stacks

Other minor issues were also fixed.

We hope you can continue to enjoy playing “TRIBE NINE”.

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