NEWS

GAME

TRIBE NINE Update Notes!

Thank you for your participation in the Deadly Demo.
To improve gaming experience, we have made adjustments to various aspects of the game, such as battling elements, difficulty, and story progression, according to the feedback we received from the Global Beta Test “Deadly Playtest”.

 

Regarding Battles

▶︎New playable characters.

Kazuki Aoyama

An all-rounded character that is easy to operate and can transform his weapon. Fights on the front line, granting Shield and triggering allies’ Chain Skills.

Hyakuichitaro Senju

A character that charges [Fighting Spirit] by attacking repeatedly. Can grant allies Shield that transfers damage taken to him.

 

▶︎New Tension Cards.

Things To Hold On To

When a character is granted Shield and hits the enemy with a Deploy Action attack, this Tension Card will grant that character a buff that will increase the Attack point of their Ultimate Skill.

All Out

This Tension Card is suitable for players who are confident with their skills. When executing Actions, Evasion Gauge will be consumed to increase Damage Bonus.

 

▶︎Removed conditioning of enemy difficulty in accordance to players’ enhancement levels.

During the Deadly Playtest, we implemented a setting which allows players to have an easier time defeating enemies when the enhancement levels reach a certain standard.
However, many players prioritized countering enemy movements over enhancing their characters. This often led into the situation in which “enemies are irrationally strong when characters are underpowered.” Hence, we decided to remove this setting.
We hope that through this adjustment, the enhancement level of players will not affect their damage output; and that they will be able to immerse themselves into the clashing of different movements even more.

 

▶︎Added new Action – “Dash”

Characters will be able to move through the battlefield swiftly through dashing. Under this status, it is possible to keep at a distance from the enemy and reposition oneself.

 

▶︎Adjustments to the Evade Action

We will be introducing a new system – the “Evasion Gauge” in Deadly Demo. When executing evasion, a certain amount of the Evasion Gauge will be consumed.

  • The Evasion Gauge will slowly recover even when an Action is executed.
  • Executing an evasion when there is insufficient amount of Evasion Gauge will deplete the Evasion Gauge completely; and the gauge will only start to recover after the additionally consumed amount is refilled.

  • The Maximum Evasion Gauge will vary for different characters. For more information, please head to the Character Screen to confirm.
  • Enhancing the potential “Survival Instincts” can increase the Maximum Evasion Gauge.

 

▶︎Adjustment to targets during battles.

To optimize battle experience, we have made adjustments to the camera.
We will also be adjusting the lock-on function so that it would be even more convenient to differentiate targets.
In the options, players will be able to freely adjust between prioritizing targets the character is facing, or the target closest to the operating character.

  • Targeted enemies will now be marked.
  • An enemy that will be targeted after being attacked will be marked with the “〇” marker.

  • An enemy automatically targeted by the camera will be marked “◎”.

 

▶︎Adjustments to camera during battles.

We’ve added a function which will allow the camera to capture enemies automatically even if they are outside the frame.

  • Players can adjust the camera distance or disable the function in the options.

 

▶︎Adjustments to chain skills.

It is now easier to trigger Chain Skills. When an Impairment is granted, even if it does not fulfill the condition to trigger a Chain Skill, the Chain Skill will still have a chance to be triggered.

  • Enhancing the potential “Combo Ability” will increase the chance to trigger Chain Skills.
  • The icons will now mark required Impairments.

 

▶︎Adjustments to Deflect.

Upon a successful Deflect, Tension Gauge will increase.

  • The time frame to determine if a Deflect is successful has been adjusted, making a Deflect easier to execute.
  • Skill icons will be marked if they can be used to Deflect.

 

▶︎Command List is now accessible through Character screen or battle screen.

The Action command list for every character is now available.

  • The command list and Action details can also be viewed during battles.

 

▶︎Foreboding signals before enemy attacks enhanced.

 

▶︎Detailed battle rewards can now be confirmed.

 

▶︎Enemy Tension Gauge will now decrease slower when the effect Ace Vision is activated.

 

▶︎Can now execute “Restart Battle” or “Retreat” during battles.

 

▶︎Some battle options are now available.

 

▶︎Can now challenge again in Story Challenge Ch. 0 after losing.

 

▶︎Made adjustments to existing playable characters, Tension Cards, Compatible Monsters stats and skill effects.

 

  • Playable Characters
All
  • Made adjustments to the stats of all Chain Skills.
  • Made adjustments to the rate of granting Impairment for all Actions.
  • Made adjustments to all Actions in regards to the determining of Deflect time window.
Yo Kuronaka
  • When successfully executing a Deflect with Action Skill 2 “Slug”, grant oneself [Burst Drive].
  • Adjusted the Damage Bonus increase granted by Passive Skill Expansion 1 “Agile Tactics”.
  • Adjusted the Recovery Amount granted by Passive Skill Expansion 2 “Proof of Friendship”.
  • Adjusted the Overall DMG of all Action Skills.
Tsuki Iroha
  • Adjusted the Damage Bonus increase granted by Passive Skill Expansion 2 “Formation Shift”.
  • Adjusted the Damage Bonus increase through Transcend “Our Pledge”.
  • Adjusted the Overall DMG of all Action Skills.
Koishi Kohinata
  • Adjusted the intervals of receiving [Pawy Aid] and consumption amount. Updated all skill stats, making the recovery timing even more crucial.
  • Adjusted the increase in Recovery Amount granted by Passive Skill Expansion 1 “Heart of Compassion”.
  • Adjusted the Damage Bonus increase granted by Passive Skill Expansion 2 “Berserk Potion”.
  • Adjusted the amount of [Pawy Aid] received through Transcend “Defibrillator”.
  • Adjusted the amount of [Pawy Aid] received through Transcend “All-Healing Tail”.
  • Adjusted the Overall DMG of all Action Skills.
Jio Takinogawa
  • Adjusted all skill stats, increasing the significance of Actions that can grant [Venom].
  • Adjusted the Ultimate Skill recharge received through Transcend “Serum Injection”.
  • Adjusted the Overall DMG of all Action Skills.
Miu Jujo
  • The deployed Luminous Crystal when executing Action Skill 1 “Vertical Crystal” can now explode at any timing (can be triggered freely). To accommodate the adjustment, skill stats have been updated.
  • Adjusted the Overall DMG of all Action Skills.
Yutaka Gotanda
  • Adjusted Movement Speed when executing Normal Attack.
  • Adjusted the Overall DMG of all Action Skills.
Minami Oi
  • Will now be granted [Protection Shield] when switching to Healing Mode.
  • Adjusted the Damage Bonus increase of Normal Attacks received from the effect of “Dance of Passion” granted by the Ultimate Skill “Choreography”.
  • Adjusted the duration of “Dance of Passion” granted by the Ultimate Skill “Choreography”.
  • Adjusted the Damage Bonus increase granted by Passive Skill Expansion 1 “Upgrade Command”.
  • Adjusted the Damage Bonus increase through Transcend “Plie”.
  • Adjusted the Attack increase through Transcend “Releve”.
  • Adjusted the Overall DMG of all Action Skills.
Roku Saigo
  • Adjusted Required Ultimate Recharge.
  • Adjusted the Damage Bonus increase for Ultimate Skill “Roar of Outrage” based on [Rage] stacks.
  • Can now move while executing Action Skill 2 “Turbine Slaughter”.
  • Adjusted the Defense increase when executing Action Skill 2 “Turbine Slaughter”.
  • Adjusted the Overall DMG of all Action Skills.
Enoki Yukigaya
  • Adjusted consumption amount of [Heat]. To accommodate the changes, all skill stats have been updated, making maintaining a high [Heat] level important when executing actions.
  • [Heat] level will decrease when being hit by enemy.
  • Adjusted the additional [Heat] level increase, and [Heat] decrease interval granted by Passive Skill Expansion 1 “Humble Diet”.
  • Adjusted the self-damage percentage and Damage Bonus increase granted by Passive Skill Expansion 2 “Skewered Meat”.
  • Adjusted the [Heat] level increase through Transcend “Aged Karubi”.
  • Adjusted the chance of activating the effect of Transcend “Sirloin Steak”.
  • Adjusted the self-damage percentage and Damage Bonus increase through Transcend “Chateaubriand”.
  • Adjusted the Overall DMG of all Action Skills.
Eiji Todoroki
  • Adjusted the Overall DMG of all Action Skills.
Q
  • Updated conditions for various derivations of Normal Attack. To accommodate these changes, various effects and stats have been adjusted.
  • Some Actions can now be considered as evasion.
  • Adjusted the timing of receiving [Fighting Will]. To accommodate the change, various stats are updated.
  • Adjusted the Damage Bonus increase granted by Passive Skill Expansion 1 “Crush”.
  • Adjusted the Overall DMG of all Action Skills.

  • Tension Cards
Hard CatchAdjusted to increase tenacity when taking damage.
Unyielding Negotiation SkillAdjusted the increase in Attack point for every Normal Attack hit.
Safe DeployAdjusted the effect to healing overtime for a certain period of time.
*Name has been adjusted from “Quick Play” to “Safe Deploy”.
Fair VerdictThis card can now grant Shield.
Looking For A FightAdded the effect to decrease Recharge.
Reverse TherapyImplemented a limit to damage dealt.

  • Compatible Monster
StatsUpdated some stats.

 

Added new obtainable Tension Cards during Story Challenge Ch. 0.

Players can now obtain the following Tension Cards.

  • All Out
  • Full Party
  • Strong Defense
  • Fair Verdict

 

▶︎Updated Potential names and contents.

BeforeAfter
Survival Instincts
Enhance base Maximum HP and Defense point.
Survival Instincts
Enhance base Maximum HP, Defense point, and Maximum Evasion Gauge.
Coordination
Enhance base Support point. Impairment can be granted more easily.
Combo Ability
Enhance base Support point, and increase all party members’ Chain Skill Trigger Bonus.

 

▶︎Adjusted displays.

 

▶︎Updated values such as enemy stats.

 

Regarding Challenges

▶︎Adjusted Story Challenge Ch. 0 and Story Challenge Ch. 1

We have adjusted the pace of the game to help players experience its main functions earlier.
*To implement such changes, parts of the story have been updated.
 There will be some parts of the story in which the sounds may not play.
 We appreciate your kind understanding.

 

Adventure

▶︎Updated map.

  • The map will now display Daily Challenges that are currently accepted when zoomed out.
  • Updated the display of the connections between areas.

 

▶︎Added the function to check obtainable items in the various areas.

 

▶︎When interacting with Respite Units, enemies will return to their original positions.

 

▶︎Updated the structure of some maps.

 

▶︎Adjusted enemy allocation.

 

▶︎Adjusted displays.

 

Regarding XB

▶︎Updated the display during XB to help players have a better grasp of the situation when hovering between different commands.

  • Added the UI to confirm the effects of the different commands.

  • The radar will now reflect the chances to win for the current turn.

  • Updated the display when enemies use certain skills.

 

▶︎Adjusted the balance to XB games.

We’ve updated the content so that it will be even closer to experiencing a real baseball game.
Player’s choices will have an even greater impact on the game.

 

▶︎Can now skip cutscenes and dialogues.

 

▶︎Can now recap log history during XB.

 

▶︎Adjusted displays

 

Regarding System

▶︎Can now check character ranks via Wipeout History.

 

▶︎Character voice will be played when obtaining a playable character from gacha.

 

▶︎Can now view detailed information of Featured Characters or Tension Card from the Details screen.

 

▶︎Can now play using the same Steam ID even if the game is accessed via different devices.

 

Fix Progress

The following issues that occurred during the Global Beta Test “Deadly Playtest” have been fixed.

  • In certain cases, characters may become inoperable when interacting with the control panels in a certain order on a map where paths can be adjusted.
  • In certain areas, party members may display unexpected movement patterns.
  • Performing certain actions near an interactable object may lead to an anomaly in which you may not be able to investigate the target correctly.
  • When set to English, Traditional Chinese, Simplified Chinese, an anomaly in which Minami Oi’s skill may not display correctly in the Character screen.
  • Repeatedly tapping on the dialogues in certain parts of the story may lead to unexpected behaviors of the pixel characters or sound effects.
  • When pressing the log button, previous story contents will be displayed temporarily.
  • Some players may experience lag if Adaptive Sync has been turned on.
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