NEWS

GAME

Ver 1.0 Update Notes







A new city has been added: Minato City





Adjustments to object and enemy placements in “24 City” and “Shinagawa City”







New Story Challenge added: Ch. 2 “The Monster Within”





New City Challenges and Daily Challenges added in Minato City.



Changes to Story Challenge Ch. 0: “I’m Tired Of Playing The Hero” and Story Challenge Ch, 1 “Hazardous Workplace”

Early game progression in Ch. 0 has been rebalanced.

We’ve lowered the difficulty of Ch. 0 and changed the timing when players unlock both the “Synchro” (the gacha feature) and “Edit” functions to midway through the chapter, allowing players to access their favorite characters earlier in the game.

Story flow has been revised.

Ch. 0 is being shortened to align with changes to the tutorial and when new features become available.

The Fast-Forward feature has been removed.

Development Team Insight

The development team has made the difficult decision to remove the story fast-forward feature from the release version. After talking it over, we realized it could make it hard for players to follow the story and might cause problems when you get to the climax.
Since this feature is important for the overall story experience, we will continue exploring better implementation options by analyzing player reactions and gameplay habits going forward.

Production elements have been enhanced.

Sound design has been refined and polished.

▶ Character voices have been adjusted to maintain optimal story pacing.

▶ New music and sound effects have been added.







New playable character added, “Santaro Mita”.





Characters that appear in the story will depend on who you have in your party.



Each playable character now has unique story moments that change as you progress through the game.

In situations where a character’s presence in the party is narratively inconsistent, they will temporarily manifest as a “hologram” to accompany the player.

This manifestation will be visually distinct and will persist until the player reaches a point in the story where the character can officially join/rejoin the party.

It is important to note that the “hologram” effect is purely visual and does not alter the narrative progression.

Character rarity have been updated to align with the changes below.







The following events and campaigns will be implemented:

<Character Buff Campaign>



<Fractal Vice “Favored” Campaign>


<Crisis Contractor>


<Account Linking Reward>


Check the in-game Notice for complete details about each campaign.







Battle mechanics have been revised.

Character actions have been redesigned.

  • Normal Attacks
  • Primary Attack: A rapid sequence of strikes that does not consume stamina and allows for stamina regeneration during execution.
  • Secondary Attack: A powerful attack that consumes stamina and leaves the character vulnerable, but offers a substantial damage payoff.
  • Strategy Skills: Unique character-specific abilities with distinct activation requirements and effects, reflecting the strengths of each character.
  • Counterattack: All characters are now capable of executing counter maneuvers, either a “Deflect Counterattack” or a “Dodge Counterattack” depending on the character.

Along with these changes, we’ve removed the cooldown system, and all character animations have been updated.

New Chain Skill activation system.

Chain Skills now activate when you break an enemy’s Posture instead of using the old Impairment system.

Keep attacking an enemy to weaken their Posture. Once it’s fully broken, you can use a Chain Skill. Enemies will regain Posture if they don’t take damage for a while or if they hit your character.

We’ve also added a three-stage indicator around their HP bar so you can see their Posture status.

Allies can help weaken an enemy’s Posture, but you’ll need to land a Heavy Attack with your character to fully break it.

“Ultimate Skill” activation now consumes the Tension Gauge.

The battle system’s Tension Gauge can now only be filled by performing chain skills.

In the Deadly Demo, you could fill your Tension Gauge by dealing damage or getting successful parries. But in the official release, you’ll only gain Tension Gauge from using Chain Skills. Some character abilities and Tension Cards can still change your Tension Gauge, though.

The “Evasion Gauge” has been renamed to “Stamina,” with adjustments made to both consumption rates and recovery speed.

Players will now become temporarily invincible when knocked back by attacks.

For more details, please see “Director’s Letter #003“.

The following adjustments have been made to the battle HUD.

BEFORE

AFTER

▶ You can now lock onto any enemy.

▶ We’ve changed where the gauges for your party members are, and you can now see how much Tension you need for your Ultimates.

▶ Each character now has their own special gauge on the left.

▶ We’ve updated the way action commands are displayed.

▶ The Command List is gone from the “Battle Status” screen.

All character actions have been updated.

As mentioned above, all character attacks will be restructured into four categories: Primary Attacks, Secondary Attacks, Counterattacks, and Strategy Skills.

CharacterChanges
Yo Kuronaka・Primary Attack has been updated to a multi-hit.
・Secondary Attack has been updated to a multi-hit.
・The conditions for granting [Burst Drive] have been updated.
・Strategy Skills can now be executed during [Burst Drive].
・Various Action powers have been adjusted.
Tsuki Iroha・The conditions for granting [α Ball] and [β Ball] have been updated.
・Strategy Skill can now be executed when both [α Ball] and [β Ball] are granted at the same time.
・A new action, “Dodge Counterattack,” has been added.
・Various Action powers have been adjusted.
Koishi Kohinata・The conditions for granting [Pawy Aid] have been updated.
・Strategy Skill can now be executed when [Pawy Aid] is at maximum stacks.
・Various Action powers have been adjusted.
Jio Takinogawa ・When the enemy is inflicted with [Venom] and it reaches maximum stacks, [Venom Spreader] will automatically activate.
・You can continue attacking by pressing and holding the Strategy Skill button.
・Various Action powers have been adjusted.
Miu Jujo・”Luminous Crystals” can now be deploy and redeploy at any time using Strategy Skill.
・”Luminous Crystal” will now explode when the Ultimate Skill is executed.
・Various Action powers have been adjusted.
Yutaka Gotanda・The startup frames for Primary Attack and Secondary Attack have been reduced.
・Movement Speed during Primary Attack has been adjusted.
・Holding down Primary Attack or Secondary Attack now enables continuous attacks.
・Strategy Skills can be activated once the [Charge] gauge reaches a certain level.
・A new action, “Dodge Counterattack,” has been added.
・Various Action powers have been adjusted.
Minami Oi・The Primary Attack will make the drone attack, and the Secondary Attack will make the drone heal allies.
・Exclusive gauge, [Core Competence] has been added.
・Consuming [Core Competence] increases the recovery amount from Secondary Attack.
・A new action, “Dodge Counterattack,” has been added.
・Various Action powers have been adjusted.
Roku Saigo・Strategy Skills can now be used to Guard against enemy attacks.
・Landing a successful Guard will now skip the charge time for Secondary Attacks.
・Various Action powers have been adjusted.
Enoki Yukigaya・[Heat] gain/depletion conditions have been updated.
・Various Action powers have been adjusted.
Eiji Todoroki・”Spotlight” can now be activated using a Strategy Skill.
・After executing a Strategy Skill, the “Spotlight” effect will continue for a set duration even after moving away from its activation point.
・A new action, “Dodge Counterattack,” has been added.
・The effects of [Euphoria] have been adjusted.
・Various Action powers have been adjusted.
Q・Using a Strategy Skill will now trigger the [Berserk] state.
・While in [Berserk], some attacks will have either Deflect or Dodge Counterattack properties.
・While in [Berserk], the Strategy Skill will change to “Frantic Impale.”
・A new action, “Dodge Counterattack,” has been added.
・Various Action powers have been adjusted.
Tsuruko Semba・A new exclusive gauge [Twilight’s Embrace] has been added.
・When Twilight’s Embrace reaches maximum stacks, it will now deploy “Unending Twilight.”
・While “Unending Twilight” is active, you can now use a Secondary Attack to re-deploy “Unending Twilight”.
・A new action, “Dodge Counterattack,” has been added.
・Various Action powers have been adjusted.
Hyakuichitaro Senju・The conditions for granting [Fighting Spirit] have been updated.
・At maximum [Fighting Spirit] stacks, party members will be granted “Intimidating Ignition.”
・Various Action powers have been adjusted.

New Tension Cards added

<The Game Starts Now>


<Work-Life Balance>

And many other cards have been added to the game!

“Tension Card” system and effects updated.

“Tension Cards” effects have been modified.

*As all Tension Card effects have been modified, specific details are not included in this update notes. 

Some Tension Cards now consume Tension to activate.

We’ve added a synergy system that lets you combine things to activate special effects.

For example, if you combine a card that gives the [Unity] effect with a card that activates when you get [Unity], you’ll get the most out of both cards.

Card NameEffects
Strike ZoneWhen landing a Secondary Attack, increase its damage multiplier by N%.
At battle start, grants [Unity] to all party members.
Piping Hot!Landing a Strategy Skill increases its damage multiplier by N%.
While in [Unity] state, gain an additional N% tactical skill damage multiplier.
Karma of the PledgeTaking damage from enemies increases Strategy Skill damage multiplier by N% for 5 seconds.
This effect doubles while under [Unity].
New HopeUsing a secondary attack increases the next Strategy Skill’s damage multiplier by N%.
This effect doubles while under [Unity].
Full PartyIncreases critical rate and defense by N%.
These bonuses double while under [Unity].

*The listed effects are excerpted.

Updated the “Ascend” system for Tension Cards.

▶ Duplicate Tension Cards no longer automatically Ascend. This means you can now keep multiple copies of the same card, but you still can’t equip the same card twice at the same time.

▶ You can now convert unwanted Tension Cards into “Enigmatic Fragments,” “Enigmatic Remnants,” and “Enigmatic Pieces.”

New bosses added.

<Destroyer>


<Brave Diver>


<?????????>

New content added: “Fractal Vice”.

Two new “Red Limit Series” has been added.

<?????????>


<?????????>

New enemies added.

・Ooze
・Bad Kid
・Gangster
・Kanon M
・24 Kanon M
・24 Bouncer (Double Defense)
・Bouncer (Double Defense)
・Cheerzy (Defender)
・Scheeze (Speed)
・Scheeze (Fear)
・Mameeze (Speed)
・Mameeze (Fear)

Enemy actions updated.

▶ Enemies will now act differently depending on their Tension level.

▶ Adjusted the timing of enemy attack warnings to make them easier to see.

▶ Enemy Tension will slowly increase over time.

▶ Enemies will use up Tension when they use Ex moves.

▶ You can no longer parry non-physical attacks.

▶ Some other balance changes to certain enemies’ actions and stats.

Battle graphics and visual effects updated.

▶ Made some changes to the battle camera.

▶ Some character actions now have hit-stop effects.

▶ Tweaked the colors on the battlefield.

▶ The damage numbers now have a different font and size.

▶ Improved how you see your HP, Tension, and Stamina going down.

▶ The low Stamina warning looks different now.

▶ Counterattacks look cooler now.

▶ Tension Card notifications now happen when the card actually takes effect.

▶ Adjusted how enemy Tension gauges look.

▶ Improved the overall visual effects.

▶ The lighting for Ultimate Skills and Chain Skills is better now.

▶ Rebalanced the sound effects.

The following has been added to options:

Options in the “Battle Status” screen are now adjustable.

・Sound settings
・Various key customizations

Battle-related settings have been added.

・Brawl Camera Distance

・Camera Lock-On Type

・Tension Card Activation Notice

・Ally Character Visual Effects

・Crisis Effect

・Enemy Attack Warning

・Evade Timing (when pressing/releasing the button)







New conditional skills and effects have been added.

<Super Play>

During XB, you can perform “Super Plays” based on your allocated Potential and story progression.


<Extreme Play>

You’ll get “Extreme Factors” when something really unique and hard to pull off happens in a match. If you have any of these factors, you can do “Extreme Plays” when your Tension is high.

You can see if you have any “Extreme Factors” by looking at the icon at the top of the screen.

When characters get enough buffs from Super or Extreme Plays, they’ll glow with an aura.



Pitching-hitting screen has been updated.

When you choose a command, the minimap will now show you where the ball is going and which skill will be used.

In the Deadly Demo, the minimap only showed the likelihood of the ball direction and skills, but now in the full game, it will show you exactly what’s going to happen.

Also, if you see a character icon on the minimap, that means they’re guaranteed to use their Super or Extreme Play.

After each turn, both you and the enemy will gain some Tension.

At-bats will automatically be skipped under certain conditions.

When an at-bat doesn’t really matter, you’ll skip the commands and see a quick recap instead!

Added a “Log” button to the pitching/batting screen so you can keep track of what’s happened in the game.

The following changes have been made to Story XB progression:

The objective will now be displayed.

After selecting a command, a debate between the characters will begin.


Also, we’ve added a new dialogue system where your command choices can change how conversations go. Picking the right answers can lead to more interesting interactions and help you learn more about the characters.

This feature is only available in Story XB.

“Verity Orbs” have been significantly updated.

▶ Unlike the demo, you’ll now need to complete all the Verity Orb Challenges before starting Story XB. This means you’ll start Story XB with every Verity Orb ready to use.

▶ When you get a chance to use a Verity Orb in Story XB matches, you’ll need to choose the right one from your collection.

Made some balance changes to Story XB in Story Challenge Ch. 0 and Ch. 1

You can now check out the details of Extreme Plays and see how your “Potential” is developing on both the XB Formation screen and the map.


Multiplayer mode for XB has been added.

<Casual Match>

You’ll unlock “Casual Match” mode after you beat Story Challenge Ch. 2 “The Monster Within”.

A new XB mode that lets you compete against a special NPC team.

<??????>

Unlike Story XB, this mode is all about competitive XB gameplay with a higher difficulty.







We’ve made some changes to how the exploration screen looks and how the HUD is laid out.

BEFORE

AFTER

New feature added: “Full Marks Gate”.



As you progress through the game, you’ll sometimes come across special “Full Marks Gates” that block your path. These gates mark a point where the game gets harder.

To open these gates, you’ll need to level up your characters until they’re strong enough. So, when you encounter a Full Marks Gate, it’s a good idea to focus on powering up your party.

The following safe zones have been added:

<Patimate>

<Antenna Shop “Parabola”>

<Card Station Ω>

Renamed the old dungeon system to “Rift” and made some changes and additions to it.

Objects and treasure chests that contain items have been added, and enemies will now drop Compatible Monsters and training materials.

Rifts are smaller areas where you can find more materials for leveling up your characters than in other places.

They also have special items that you can only get in that specific city.

Think of Rifts as a good place to stock up on stuff without having to spend ages exploring.

With the removal of the stamina system (formerly called energy), which will be discussed later, dungeons can now be accessed using “Boosters” instead.


You can get Boosters by completing daily missions and challenges in Support Contracts (more on that below), or by defeating enemies.

If you have some Boosters to spare, use them to activate Rifts and speed up your character growth.

The Rift’s difficulty level adjusts based on your Full Marks Sticker count.

While exploring a Rift, you can now check your character information and change your party formation.

You can now exit a Rift at any time.

Your progress will be saved, and you can resume where you left off by re-entering the Rift.

New Rifts has been added to “Shinagawa City.”

A new “Lobby” area has been added.


After you complete Story Challenge Ch. 2 “The Monster Within”, you can enter the Lobby from any Respite Unit.

In the Lobby, you can take on “Fractal Vice” challenges.

You can also chat with characters and give them gifts.

New puzzles have been added.




You can now recover some of your HP by checking out other players’ “Wipeout History”.


In some areas of each city, you might run into “Ferocious Enemies” that will chase after you.


These ferocious enemies will respawn in a new spot if – you defeat them, your team is wiped out, or a certain amount of time passes.

“Rare Enemies” that give a lot of experience points will show up in different places around each city.

Each day, a rare enemy will appear in a random spot within a certain area.

Characters will now speak in more situations, like when they’re idle or when certain things happen in the game.


You’ll now find breakable objects scattered throughout each area.


“We’ve made the following changes to the Graffiti-finding challenges: “

▶ Added a lot more graffiti to the city!

▶ Finding graffiti is now part of the “Zero Sensei” missions.

▶ Collect all the graffiti by one artist to earn extra rewards.

Treasure Chests now respawn after a certain amount of time.

The respawn time is determined by the chest’s rarity.

Enemy behavior during exploration has been adjusted.

▶ Enemies will now wander within areas.

▶ You can now see enemy detection ranges.

▶ Running past enemies can alert them, regardless of their detection range.

▶ Spotting the player alerts nearby enemies, who will then pursue.

▶ If there is a significant power difference between you and an enemy, they might run away.

▶ Enemies won’t disappear when you change screens.

You’ll now get a special alert when you pick up a Tension Card during exploration.

The following additions have been made to the World Map:

You will now get notifications about elements resetting over time.

• When Daily Challenges are available.
• When Delivery Requests complete.
• When Fractal Vice rewards refreshed.

New types of map icons have been added.

You can now check your Verity Orbs collection progress.

The game’s sound design has been enhanced.

You’ll feel more immersed in Neo Tokyo with the addition of new music and ambient sounds.







The “Skin” feature has been added.


Limited Skins have been added.

<Transmelt>

<Agastus Gear>

<Parallel Cypher>

Special skins have been added for some characters.

Color variations for some skins have been added.


New item added: “Wonder Box”

Skins and Profile Banners can now be obtained.

“Wonder Boxes” can be earned from various in-game activities.

Kazuki Aoyama skins will be available for purchase in “Patimate” upon his release.

These skins will also be available in “Wonder Boxes” after the next major update.

“Delivery Request” feature has been added.

Players can request and receive training materials from one another.

Fulfill item requests from other players to earn Enigma Entities.

The “First-Aid Kit” is now called “First-Aid Item,” with new types and modifications.


“Dishes” from the Deadly Demo are now included in “First-Aid Items”.

Some “First-Aid Items” can be synthesized with the proper recipe.







New Compatible Monsters

・Barbarian
・Megalodon
・Knight
・E.X.E
・Kobold
・Magi
…And more have been added to the game!

The leveling system for Compatible Monsters has been removed.

Compatible Monsters can now be found in treasure chests and as enemy drops.


You’ll get a special visual effect when you discover a Patimon while exploring.

We’ve overhauled the Sub Stats system.

*Since all Sub-Stats have been adjusted, details are not included in these patch notes. 

Set Effects have been added / changed.

Please check the in-game notification for further details.

The more Full Marks Stickers you have, the higher the tier of Compatible Monsters you’ll find.








Available on mobile (iOS/Android)

Player data can now be shared across platforms.

“Paid Enigma Entities” you’ve purchased will also be available on other platforms.

Korean has been added to the language options

“Paid Enigma Entities” are now available for purchase.

A new shop has been added.

Daily Pass

Enigmatic Token Exchange

Exchange your Enigmatic Fragments, Engimatic Remnants, and Enigmatic Pieces for rewards.

The stamina system (formerly Energy) has been removed.

“Support Contract” feature has been added.


Support Contracts are similar to a battle pass: Complete gameplay missions to earn rewards.

Two types of Support Contracts exist: Basic and Armed. All players receive Basic rewards.

Armed Support costs “Paid Enigma Entities” and unlocks extra rewards, including exclusive Tension Cards and Skins.

“Friendship Level” feature has been added.


Each character has a Friendship Level.

Increase Friendship Levels by using characters in battle and gifting them in the Lobby.

Note: Friendship Levels have no effect on character abilities.

When you acquire a new character, you’ll now see a new special animation.


The following changes have been made to “Synchro”:

Standard Synchro pulls can now be done using “Synchro Medals”.


After 300 “Embarking Companionship” pulls, you’ll unlock a “Special Invitation” that guarantees a ★3-star character from the same Syncro.


This reward can only be claimed 1 time per account.

You can try out characters in battles based on the current Synchro rotation.

A feature will be unlocked as you progress through the story that lets you add characters to your team as Guests, even if you haven’t acquired them yet.


The “Skip Intro” feature now works in different areas.


The “Skip Intro” now works up to the “Syncro” unlock point in Ch. 0 (as mentioned previously).

The “Skip Intro” is available after you reach the “Syncro” unlock in Ch. 0. Deleting your player data is no longer necessary.

Zero Sensei missions have been added.

The character status screen now shows additional information.

Attack Ability, Break Ability, Support Ability, and operation difficulty will now be displayed.


This difficulty rating takes into account both the raw stats and how the device feels in your hands.

The “Extreme Play” skill’s effects during XB will now be displayed.

The Command List has been removed as part of the battle system update.

A “Profile” screen element has been added.

You can now customize your Player Card by changing your Banner and Medal.

You can now see the Character Friendship Level Meter.

We’ve added a “Character Archive” feature.

You can now view your character’s profile.

You can now preview Skins for characters you don’t own.

“Potentials” have been updated with the following changes:

The rank system has changed.

BeforeAfter
1 → 2 → 3 → 4 → 5 → 6 → 7 → 8 → 9 → 101 → 2 → 3 → 4 → 5 → Ex→ Ex1 → Ex2 → Ex3 → Ex4

Further upgrades beyond Ex rank provide minimal stat gains compared to previous levels.

How well you’ve developed your Potentials will affect your chances of triggering Super Plays in XB.

The names and contents of Potentials have been updated.

Before:After:
Survival Instinct
Increases base values for Maximum HP, Defense Power, and Evasion Gauge limit.
Survival Instinct
Increases base values for Maximum HP, Defense Power, and Maximum Stamina.
Combo Ability
Enhances base Support points and increases Chain Skill Trigger Bonuses for the whole party.
Coordination
Enhances base Support points.

The Support Point system has been updated.

The Support stat now provides a damage bonus to the next Chain Skill used instead of influencing Impairment chance and buildup.

TIPS locations and content have been updated.

“Follow” feature has been added.


Access Synthesis options through the details menu.

We’ve improved the audio experience.

The soundtrack has been expanded with new music.

We’ve remixed and remastered all music to better fit with the voice acting and sound effects.

Controller settings have been updated.

▶ We’ve improved button assignments for frequently used actions.

▶ The left stick can now be used to navigate menus, just like the D-pad.

▶ We’ve made other minor control tweaks.

Key Config customization has been added.



You can now customize settings for both keyboard/mouse and controller.

Choose from our preset options or make your own custom setup.

You can now link and transfer accounts.

Steam achievements have been added.







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